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1. Insidious Existence recruiting dedicated and mature pvp pilots - in Alliance and Corporation Recruitment Center [original thread]
I put in an app + api. Drop me an evemail or PM from forum when you can please. And bump.
- by Xavier Sunder - at 2010.01.16 21:51:00
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2. 27M skillpoint char looking for 0.0 home - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Xavier Sunder on 14/01/2010 06:21:22 Mature player looking for (semi) mature corp/alliance. Previous 0.0 experience. Caldari based Can fly all stealth bombers, max Caldari/Gal BS, max BC, high drone/ecm skills, etc. US TZ west coa...
- by Xavier Sunder - at 2010.01.14 06:20:00
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3. Rattlesnake PVP - in Ships and Modules [original thread]
First off, rattle is an awesome passive tank. Not sure why you'd go active, esp since ppl will go "zomg rattlesnake, primary," and you won't out rep that. I don't consider rattlesnake a worthwhile isk:dps sink. You're flying out with like 1+ bill...
- by Xavier Sunder - at 2009.12.08 23:56:00
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4. Have I defeated the PvE Game? (Golem?) - in Ships and Modules [original thread]
As stated, you won the lvl 4 Eve. (Un)fortunately, there is a huge gap between what you can pve reliably and the next steps in pve, which are basically hand your ship over to pirates or nullsec corps. I personally want some kind of hi sec lvl 5s ...
- by Xavier Sunder - at 2009.12.08 17:16:00
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5. The PvE Experience: Epic Mission Arcs - in Missions & Complexes [original thread]
Is this stuff on live yet? I haven't seen it. I would agree, however, that missions need some more flavor. While this is a big pvp game, pve content of some kind, whether building/trading/missioning/etc is how you make your money. I'm getting pre...
- by Xavier Sunder - at 2009.12.08 16:55:00
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6. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Nothing purchaseable with faction credits. I.e., purely farmable, should be ZOMG RUN. Because they will be all over. Because they will be farmed and they will lose their coolness factor. And then we're into the WoW model of get the best gear (ship...
- by Xavier Sunder - at 2009.09.28 21:10:00
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7. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: A HOBO 5. Appropriate targets refers to bc and up, also like every other bs in the game. and yes i overlooked the nightmare. drop in tank for slight increse in dps to bout 1.1k (on paper) No. Rage torpedoes do not come ...
- by Xavier Sunder - at 2009.09.28 17:56:00
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8. Does cruise CNR need painter/web? - in Ships and Modules [original thread]
Originally by: Mystical Dawn Originally by: Xavier Sunder Oh, and don't waste rigors on a cruise CNR. Use CCC. No, CCC's were before missile nerf. Now it's 3x rigors or nothing.. CCCs have nothing to do with dmg. It has to do...
- by Xavier Sunder - at 2009.09.10 19:26:00
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9. Does cruise CNR need painter/web? - in Ships and Modules [original thread]
Edited by: Xavier Sunder on 10/09/2009 17:07:22 Cruises need nothing. Their range is VASTLY further than a web/painter anyway. Use drones to kill frigates, Warrior IIs. Torps need a painter at least. Oh, and don't waste rigors on a cruise CNR...
- by Xavier Sunder - at 2009.09.10 17:06:00
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10. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Mioelnir unbonused max skilled Siege Missile Launcher II with Rage Torps: 76.0dps double bonused max skilled Dual 425mm AC II with Hail: 73.2dps double bonused max skilled Dual 650mm AC II with Hail: 77.8dps double bonused m...
- by Xavier Sunder - at 2009.09.10 16:59:00
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11. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Gypsio III The Rattlesnake has no role and is basically just a Raven with an extra lowslot, as it doesn't have the fittings to use its hybrid bonus and would only ever fit two turrets even if it could. Rattlesnake is a pa...
- by Xavier Sunder - at 2009.09.07 07:07:00
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12. Navy ship changes for Dominion - in Test Server Feedback [original thread]
As many people have pointed out, I don't see what the Navy Scorp brings to the table. Most ships have very large differences between them to mix and match strategies. A Raven/Navy Scorp/CNR are all so close together that their roles really overlap...
- by Xavier Sunder - at 2009.09.06 01:49:00
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13. missle dmg question - in Test Server Feedback [original thread]
Well cruise missiles -> BS don't need a target painter because BS generally have ginormous sigs and they ain't getting any bigger, so that's not doing anything. It helps vs. smaller ships though. The variation in dmg from the BS's speed would a...
- by Xavier Sunder - at 2009.05.30 01:04:00
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14. Caldari Navy Raven....Missing a slot? - in Ships and Modules [original thread]
Originally by: Merin Ryskin Only because people assume that it's just a PvE ship. In reality, it's the best small-gang (and possibly even solo) battleship in the game, 1400 dps at 25km, 1050 dps at 45km, and 130k EHP with MWD/point/painter...
- by Xavier Sunder - at 2009.05.25 17:04:00
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15. STOP NERF CALADRI - in Ships and Modules [original thread]
Quote: 1: Raven is king in most PVE, as for the most part you go for a battleship for pve, there's little reason to look at other sized ships. That's great for PvE. When you want to take it for a whirl in PvP you better have a crapload of...
- by Xavier Sunder - at 2009.05.25 07:53:00
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16. Caldari Navy Raven....Missing a slot? - in Ships and Modules [original thread]
The OP was making a point about PvP. The CNR is insanely popular as a PvE ship. I don't think I've actually ever seen one in PvP, but I've certainly seen the rarer other faction BSes. Navy Mega being probably most common of all of them. The CNR b...
- by Xavier Sunder - at 2009.05.25 07:29:00
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17. STOP NERF CALADRI - in Ships and Modules [original thread]
I tend to go love-hate with Caldari and I don't think it's really as cut and dry as "they iz perfect" or "they iz suk." Tachyon's would be compared with Cruise missiles, not Siege launchers. And while it might be more requirements to get your han...
- by Xavier Sunder - at 2009.05.23 03:50:00
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18. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Edited by: Xavier Sunder on 21/05/2009 15:29:14 Thanks for the update. As for Tactical Shield Manipulation, it's not a useful skill at all now. In terms of a change, how about the concept that once your shields are exhausted and you're taking ...
- by Xavier Sunder - at 2009.05.21 15:27:00
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19. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
SBs are pretty kickass solo ratting once you get your missile skills high enough (rage torps help). I'm in nullsec and I rarely get to use bombs. You need a group just sitting somewhere and let you slowboat up stealthed and can't warp away when y...
- by Xavier Sunder - at 2009.05.21 15:15:00
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20. Ships and uses for Improved Cloaking Device - in Ships and Modules [original thread]
You stick cloaks on ships that need to go through low/null sec. Or hang out there often. If you just put a sensor booster II with a scan script, it almost exactly cancels out the penalty. So you're mining/ratting/mission running/ramming into aste...
- by Xavier Sunder - at 2009.05.19 15:57:00
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